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In order to make the following code snippet to work, create a new console application project and add COM references vc3DCreate, vcCOM and vcCOMgeo to it: using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text;...
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Abstract This article explains how to test for collisions between a robot and its surrounding parts using the COM interface. Overview Collision testing in 3DCreate is implemented in the collision detector layout item , or collision detector. The collision detector contains two node lists, and these lists...
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Abstract This article describes how to interpolate robot motion using the COM interface. Overview Motion interpolation is the process of calculating where a robot is at any point in time as it moves from one point to another. 3DCreate can interpolate linear and point-to-point movements with or without...
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Abstract This article describes how to use the COM interface to calculate forward and inverse kinematics of a robot model. Overview The parts of a 3DCreate robot model that apply to kinematic calculation are as follows: A RobotController behaviour object. This object defines the joints, or axes, of the...
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Abstract This example project demonstrates how to track interactive commands in 3DCreate through the COM API. Project description The project is a .NET Windows executable, InteractiveListenerExample.exe, that displays a dialog showing the currently selected component, and its position coordinates. The...
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Abstract This example project template implements a project that demonstrates the following vcCOM features: Accessing dynamic properties through the IvcPropertyList2 interface. Accessing dynamic property objects using the IvcProperty. Listening for changes in dynamic property objects by implementing...
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